Fitts' Law is a model that predicts human movement. It says that the time to move to a target depends on two things: the distance to the target and the size of the target. Psychologist Paul Fitts created this principle in 1954. Within user interface design, this law applies to interactive elements like buttons, menus, and touch targets.
In the digital world, Fitts' Law shows that larger buttons are easier to click. It also explains why putting often-used controls at the edges or corners of the screen makes them easier to access and leads to fewer mistakes.
Hick's Law
It deals with decision-making time based on a number of choices, while Fitts Law deals with movement time.
Fitts' Law ensures designers understand how users physically interact with elements. The strategic application of this principle can improve user experience across different platforms and devices. Here are a few applications of Fitts’ law:
Designers can use Fitts' Law to make better user interfaces by focusing on target size, distance, and how efficiently users interact. Here are a few ways to implement it in your design:
Note: All information and/or data from external sources is believed to be accurate as of the date of publication.
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